How do you determine the direction of
the initial velocity from a y vs. x graph?
To state the obvious,
horizontal position is plotted on the horizontal axis of a y vs x graph and
vertical position is plotted on the vertical axis.� This is no different than what would be
�plotted� if it were possible to take a photograph of a moving object�s path or
trajectory.�
Notice that the first
part of the y vs x graph for the current problem is a straight line.� There are four possible ways this can
happen.� The diagrams below illustrate three
of the four ways.� All three examples
involve a ball�s motion near the earth, because the freefall acceleration from
the earth is constant just as the acceleration is constant for the motions in
this simulation.� Notice that in all
three examples, the distance between the data points increases as the ball
falls.� In each picture, the initial location
of the ball is illustrated by the black data point.�
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Ball is dropped from rest. |
Ball is thrown straight downward |
Ball is thrown straight upward |
|
v0 is zero |
v0 is downward |
v0 is upward |
Straight line motion
occurs when:
� the
initial velocity is zero and the acceleration is not zero as illustrated in the
first picture.� Notice that the black initial
dot and the next red dot are very close together.
� the
initial velocity and the acceleration have the same direction as illustrated in
the second picture.� The biggest
difference between the first and second picture is that the distance between
the black and first red dots in the second picture is bigger than in the first
picture.
� the
initial velocity and the acceleration have opposite directions as illustrated
in the third picture.� This case is easy
to identify because the black dot does not lie at one end of the string of
dots.� The direction of the initial
velocity is toward the location where the ball turns around.�
The fourth way that a y
vs x graph can be straight is if the object has a non-zero initial velocity
while the acceleration is zero.� The
string of red data points in this case will be uniformly spaced.� The direction of the initial velocity will be
the direction in which the red data points stretch.�
Be aware that in the
rocket simulation, the string of data points in not likely to form a vertical
straight line because the rocket is moving under the influence a thrust force
which likely will not be directed downward as was the case with the examples
above.�