How do you determine the direction of
the acceleration?
To state the obvious,
horizontal position is plotted on the horizontal axis of a y vs x graph and
vertical position is plotted on the vertical axis.� This is no different than what would be
�plotted� if it were possible to take a photograph of a moving object�s path or
trajectory.�
Notice that the y vs x
graph for the current problem is a straight line.� There are four possible ways this can
happen.� The diagrams below illustrate three
of the four ways.� All three examples
involve a ball�s motion near the earth, because the freefall acceleration from
the earth is constant just as the acceleration is constant for the motions in
this simulation.� Notice that in all
three examples, the distance between the data points increases as the ball
falls.� In each picture, the initial location
of the ball is illustrated by the black data point.�
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Ball is dropped from rest. |
Ball is thrown straight downward |
Ball is thrown straight upward |
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v0 is zero |
v0 is downward |
v0 is upward |
The ball�s path or
trajectory is straight in all three cases because the initial velocity is
either zero or has a direction that is either that same or opposite to the
acceleration.� In all three cases, however,
the direction of the acceleration is the same as the direction in which the
ball is speeding up.�
Likely, a straight-line y
vs x graph in this simulation will not be vertical.� Still, however, the direction of the
acceleration for such a graph will be in along that straight line and in the
same direction the object is speeding up.�
The fourth way in which a
y vs x graph might be straight is if the acceleration is zero but the initial
velocity is not. �Such straight lines are
easy to distinguish from the examples illustrated above because the data points
will be uniformly spaced.� Uniformly
spaced straight line data points do indeed correspond to zero acceleration
because the velocity is not changing either in magnitude or in direction.�